Soccer Coaching Blog | Professional Soccer Coaching Advice


ENGLAND: Soccer drill to get players defending long throw ins

davidscwnew1 A long throw-in caught England out when Iceland launched one into their penalty area in the Euros on Monday. To defend against them, you need a basic set up with players aware of their responsibilities when the ball is played in. Use this soccer drill to get your players working on these skills.

Depending on the size and age of the players, you will normally see the long throw aimed at the near post – because the thrower cannot get it any further. Positioning starts with the goalkeeper who stays on their line at the near post.

Drill set up

  • Each attacker in the drill must be marked goalside by a defender.
  • In first part of the drill diagram, an attacker makes a short run, so the defender goes with them to challenge for the header and prevent the flick on.
  • You need two spare defenders in the drill, one in the six yard box just ahead of the near goal post and the other midway between the thrower and the penalty area to block any pass back to the thrower.
  • Both should be on their toes ready to clear the ball if it drops into these areas.

Loading up the six-yard box

In the second diagram, the attackers have loaded the front of the six- yard box in the hope that one of them will get the nod down for the others to attack.

Get your players to man-mark again, but get another defender to move into the space in front of the attackers in case the throw lands short or for any defensive headers that come out that way.

Make sure your defenders are ready to run with the player they are marking, a loaded front leaves a lot of space behind to defend.



Recover to stop the counter attack

davidscwnew

By David Clarke

Every coach has been in the situation where his team loses the ball, the opposition race towards goal, yet his own players stand and watch the inevitable conclusion unfold.

For younger kids especially, the idea of heading back to mop up the mess is generally taken as being “someone else’s job”, and even the most organised teams’ defenders can find themselves alone at the back with the opposition haring towards them.

So encouraging your players to get back and help defend is hugely valuable. It will add to a player’s game, enhance team spirit and may be worth quite a few points come the end of the season.

How to set it up:

  • Use a standard pitch for a warm-up sprint drill.
  • Mark out an area measuring 35 yards long by 10 yards wide with a goal at one end – this will form the main part of the session.

Getting started:

  • Start first with a sprint drill to teach defenders, who are tracking back, the key areas they should be running to.
  • Players should run as fast as possible and take the shortest route towards the danger area. Players on the wing should take a line back towards the nearest goal post, while those in the centre of the pitch should run towards the penalty spot.
  • Now move to your 35×10 yards area.
  • Three strikers attack against one defender and a goalkeeper.
  • A second defender is 10 yards behind the play. His aim is to make it back to the ball to help prevent a goal.
  • The middle striker is a server and cannot move. He plays the ball to either of the two forwards. As soon as he does, play begins and the recovering defender can move.
  • The lone defender must hold up the strikers until the second defender arrives. The recovering player must make one of four decisions. 1) Challenge for the ball 2) Cover the defender 3) Mark an opponent 4) Mark space between the opponent and goal.
  • When a move comes to an end, play restarts with the serving attacker.

Why this works:

The move combines pace and awareness because players must concentrate on recovering by moving quickly, then supporting the other defenders.

Another crucial part of this is in making sure that once your players have made it back, they don’t turn off mentally and subsequently fail to complete the defending task.

It can be all too easy to get back and think that the job is done, when really it has only just started!



3v3 to coach support play

davidscwnew

In this 3v3 game, you can get players to learn about providing support and being in the right position to cover when the ball is lost.

Support play

In a 3v3 situation, one of the most important jobs is to support the player on the ball. There should be forward support to provide an attacking outlet and rear support to give a defensive outlet.

A pass back to the player covering the defensive area of the team can be an attacking move because it can open up space on the other side of the pitch.

Support players need to think about:

  • The angle of support
  • The distance of support

Getting this right means the supporting player:

  • Has a full range of forward vision.
  • Can receive the ball comfortably.
  • Has space to pass the ball to a team mate.
  • Can move forward into space in front of them.

How to set it up

In this game, rear support comes from the goalkeeper who must move out of his goal when the team is attacking. When the team is in possession of the ball none of the three players are allowed in their defensive end zone.

Goalkeepers have to support from the rear and be ready to get back if the team lose the ball. So the attacking team always has an empty end zone so the defending team can quickly attack if it wins the ball.

The attacking team therefore has a 3v2 advantage in the middle of the pitch. The defending team can have players in any zone, but when it wins the ball and attacks, all players including the goalkeeper must move out of the defensive end zone.



Winning the 1v1s

davidscwnewIn the game my U10s B team played on Saturday they were involved in a lot of 1v1 duels both in defence and in attack, which had a big effect on the game. By winning the majority of these battles, my team held a huge advantage by having possession of the ball much more than their opponents.

Fortunately in the session before the game I’d been using this session designed to improve 1v1s in the midfield. Players are forced to continually attack and defend 1v1 in order to forge a chance to score a goal.

These are the kind of duels they would face in a real game. Remember to also alert your players to the fact that beating an opponent in a 1v1 will remove them from the game, allowing more space to attack.

How to set it up

Use an area 50 yards by 30 yards with a 10 yards by 10 yards area in the centre of the larger area.

How to play it

Pass a ball into the smaller area where two players must compete for it. The player successful at taking the ball outside of the area has the chance to run and take a shot at goal.

How to develop it

The player that wins teh initial batlle in the centre area has take on the defender in 1v1.

However, if the defender wins the ball from the attacker then they can pass the ball back to their team mate in the centre square.

The team mate can now go 1v1 at the opposite end.

Now when winning the 1v1 duel, your player attacks as he would in a game with the attackers outnumbering the defenders (the picture showing 3v2 can be changed to suit the players available in your session).

Play it in a game

The objective is to show the players in your team the benefits of competing and winning the duel against their immediate opponent in the game.



Cut out the pass

davidscwnew

One of the things the modern greats like Xavi, Lionel Messi and Yaya Toure have is the ability to receive a ball under the pressure of onrushing opponents – it seems to me they don’t need any space at all to control the ball and keep it away from an opponent.

Of course, you and I are coaching young players who can easily be put off by a player running towards them – they need a lot of space to control the ball.

Defenders must close down opponents quickly so they reach the player at the same time they receive the ball. With no time to get it under control, it will be much easier for the defender to step in and win it.

How to play

  • Using the penalty area, mark out an area the same size opposite it with a 10-yard "no man’s land" between the areas, as shown in the top picture.

  • Play 5v5. Use a goalkeeper, two defenders and two attackers on each team.

  • Put two attackers from one team and two defenders from the other in each half.

  • Players must stay in the area they start in.

  • Toss a coin for kick off, play starts with the goalkeeper.

  • Restarts are by the goalkeeper if the ball goes over the end lines. There are no corners. Take throw-ins as usual.

  • Play is continuous – when a team wins the ball, it looks to pass and attack the goal.

  • Attackers must create space for the defenders to pass to.

  • Defenders must try and win the ball from the attackers.

How to advance it

  • The passing player can follow the ball into the attacking half.
  • Widen "no man’s land" to 20 yards to make passing and timing of runs harder – do this by moving the orange/outer area back 10 yards but keep the areas the same size.

  • By making "no man’s land" wider, you make the pass longer giving the defenders more time to see the ball and close the attackers down.

  • It also means that it will be harder to make the pass accurate because the player will need to think about power.



Communicate with your players through challenges

davidscwnewHow do you get and keep your players’ attention in training? One way to ensure this is to ask questions of your players to check they are listening. And rather than just do this through verbal means, why not create challenges? Not only does this reveal to you how well certain elements have been understood, but practical play is a great way of cementing ideas in the minds of the players too.

Why challenge?
1. The answer needs some thought from the respondent, allowing the questioner to effectively gauge their level of understanding
2. Asking a player ‘an open question’ helps to reinforce learning, and the learning of the other players around him. A ‘yes/no’ question requires virtually no effort from a player. He’ll brush it off and you’ll be left with nowhere to go!
3. And answers to open questions give you immediate feedback on the player’s understanding of a technique, skill or situation
Before you head to training, think about some of the situations that will crop up. By anticipating what may happen during the session it will help you plan in advance the challenges you want to set and the sort of questions you might ask.

Examples of challenges
– In a counter-attack session, develop a scoring chance within three passes of gaining possession.
– When running with the ball or dribbling, challenge a player to attack and shoot without using his team mates.
– In team sessions, instruct that the player who starts the attack must pass the ball on and receive it back before a goal can be scored

Examples of questions to follow
– What did you do as an individual (or group) to successfully penetrate the defence with three passes?
– What did you do as an individual to keep the ball and get past your opponents? What did you do if you lost the ball?
– In the team session, what factors influence your choice of action? How can you make sure you are successful?

The answers your players give you will provide you with opportunities to further explore their understanding. You can do this by asking supplementary questions.

And when listening to answers, replicate and use their words as a focus for different questions.

And of course, if a player comes up with a ‘wrong answer’, try saying, “I like your thinking. Can you think of an alternative?”
Great communication can make such a difference to how players take on board information. Why not try it for yourself?



Winning without the ball

davidscwnew

Call me strange but I like watching my team when we haven’t got the ball. In one of the matches we played this week my U10 team was attacking – all the players were in advanced positions. The opposition defence won the ball and were moving quickly to counter attack.

What was great to see was my players moving to cover the space they had left. The nearest player went to the ball and the others moved to cover. It was a great example of getting into a good defensive position and it stopped the counter attack immediately.

By moving into this defensive block, they were playing a compact game making the pitch smaller for the opposition by covering the space behind them.

This is a great tactic for young teams, they can work hard and win the ball back when they have lost it – but remember it is hard work and needs committed players!

To practise this I use a warm-up and a small-sided game:

 

Warm-up

  • Lay out several rows of two cones, about six yards apart.

  • Split your squad into pairs.

  • Players pass to their partner, then follow behind the pass and try to slow the advancing player using a jockeying technique – blocking the player’s movement without contact.

Small-sided game

  • Play a small-sided game on a pitch 30 yards long by 20 yards wide. I’ve shown a 4v4 in the picture but depending on the size of your squad you can use 3v3 or 5v5.

  • The player with the ball takes three touches on the move before they can pass. Players cannot kick the ball three times quickly when they are stationary.

  • No tackling at first, only jockeying. Allow tackling once the game has been played a few times. Opponents must close down quickly before the three touches are taken.

  • Play first to five goals or time it for 10 to 15 minutes.