Filed under: Dave Clarke, Soccer Coaching, Soccer Fitness, Soccer News, Soccer Refereeing, Soccer Skills, Soccer Team Management, Soccer Training | Tags: attack, crossing, goals, score, sessions, shoot, unlock defence
WHY USE IT
The session aims to coach players to score more goals from crosses and to show that changing the pace of play and the angle of attack are key instruments in unlocking the opposition. Using wide areas is an important part of attacking play.
Create a playing area that is wider than long by using the width of the pitch you normally play on (mini, 9v9 or full size) and half that size for the length (so mini would be 30 wide x 15 deep and full size would be 60×30). Split it into six equal squares.
You need a goal, balls, bibs and cones. We’re using 17 players in a 9v8 overload.
HOW TO PLAY
Players are locked into areas, except for the full backs, who look to join the attack and create situations to cross the ball.
We’re looking for three different types of crosses here: the David Beckham cross, just entering the final third; the Ashley Young cross, cutting inside and swinging it across; and the Leighton Baines cross, running to the byline and whipping it in.
This session came from Soccer Coach Weekly.
Interested in more exercises? Try these links:
1. Pressing in key areas – Steve Kean
3. Tomb raiders
Filed under: Dave Clarke, Soccer Coaching, Soccer Fitness, Soccer News, Soccer Refereeing, Soccer Skills, Soccer Team Management, Soccer Training | Tags: coach, coaching, defenders, level 2, midfield, running with the ball, sessions, whole-part-whole, youth module
Many defenders and midfielders think that once the ball has been fed to a striker, their job is done. But they should be supporting the front men by running past them and into unmarked attacking areas.
So here’s a session that helps players understand the value of supporting play and passing into dangerous areas of the pitch. It uses "whole-part-whole" coaching – namely going straight into a game, then breaking things down to show players coaching detail, then back to the game.
How to play it
Set up as shown in the pictures above – this is a 6v6 game (including keepers).
One player from each team stays in the zone in front of the goal – the target man, who can only use one or two-touch. He cannot score and can only assist others.
The game starts with teams looking to score in the opponent’s goal.
Using peeled, overlapping or blindside runs, players must create space to receive the ball then shoot at goal.
Play for 10 minutes to allow players to get a feel for the game.
Change the game now to focus on the movement from deep of the supporting players.
Now all players start in the same half, with the defending team’s target man moved back to the halfway line.
The attacking team combines to feed a pass to its target man before attacking the goal.
If the defending team turns over possession, it can attack the other goal by passing to its target player on the halfway line. Players have only three touches before they must shoot but their players cannot be tackled.
Play for five attacks then switch teams over so both teams experience the same conditions.
- Replay the first part again. This time, you will find players automatically making more runs from deep.
Technique and tactics
Players have to make supporting runs because the target man can only play the ball back to a team mate to create goalscoring chances.
Runs from deep involve movement to lose a player, to reach a position for the target player to pas to them, to use good technique in order to control or shoot at goal.
Players should use different types of passes to find the target player and must support from deep with a wide variety of well-timed and well-angled runs.
Filed under: Dave Clarke, Soccer Coaching, Soccer Fitness, Soccer News, Soccer Refereeing, Soccer Skills, Soccer Team Management, Soccer Training | Tags: both feet, left foot, pass, practice, right foot, score, sessions, shoot
The best attackers can shoot with either foot… is this true? Well attackers that can shoot with either foot have more opportunities to score so the individual will be much better placed if they can score with the foot that naturally takes the ball towards goal.
The complete attacker should be able to at least direct the ball on target with both feet even if one has a more powerful shot than the other.
Young players instinctively go for their preferred foot so you need to get them shooting with both of them or they will come to rely on one foot rather than the other.
I often see attackers, even professional attackers, making awkward shapes with their bodies so they can use one foot rather than the one they should use. Once again it’s down to the amount of practice they do and how they practise.
I like this great exercise to get my players shooting with both feet:
How to set it up
Use an area 40 yards by 30 yards with two goals and two goalkeepers.
How to play it
- The shooter makes a long pass to the coach and runs to receive the ball back.
- The player now shoots with one foot.
- After shooting, the player reacts and runs to receive a second ball from another server and shoots with the other foot.
How to rotate it
After completing the circuit, the player becomes a server for the next shooter.
Filed under: Dave Clarke, Soccer Coaching, Soccer Fitness, Soccer News, Soccer Refereeing, Soccer Skills, Soccer Team Management, Soccer Training | Tags: game, goals, quick feet, score, sessions, shoot, training
How often do you watch your striker reach great attacking positions only to then delay his shot, offering enough time for defenders to get back and put in a tackle? It’s a frustrating part of the game and something that’s certainly not exclusive to youth football!
It’s important to give players the confidence to shoot from anywhere on the pitch, rather than them trying to walk the ball into the net. So below I’ve put together a great practice that, quite simply, encourages players to shoot at the earliest opportunity from all areas.
How to set it up:
You will need six target cones and seven balls, plus additional cones to mark out a pitch. You will also require bibs and a goal.
Create a pitch measuring 35×25 yards.
Three yards in from each end touchline, and halfway up the area, place three cones in a triangular shape.
Each cone has a ball placed on top of it.
The game can be played either 3v3 or 4v4.
Each team defends its set of cones.
Players must try to knock the balls off the cones at their opponent’s end of the pitch while ensuring their own cones do not come under threat.
If a player shoots and gets a "strike" (knocks all three balls off with one shot) the team gets six points, otherwise it’s one point scored for each ball.
Should all three be dislodged, the balls are set up again before resuming.
Play for three games of six minutes, ensuring players are ambitious in their attacking play and do not hang back crowding around their cones as a defensive tactic.
Developing the session:
If you have three or four teams, play so the team that knock three balls off, then faces a different team. Teams waiting on the sidelines act as ball boys.
Note which teams are the best at winning a strike – undoubtedly this will be because of the frequency of shots and from all distances – and point out to the other teams why they are so successful.
How to advance it:
Put a goal and a keeper at one end and set up a bowling alley-style group of six cones with balls on at the other end.
This is a straight knockout, with one team trying to knock all the balls off the cones and the other trying to score three times past the keeper. Which team will fulfil its task first?
Why this works:
The initial practice encourages players to shoot at targets from all areas of the pitch. Teams defending cones will also be pushing forward trying to attack, so the scoring options should be plentiful.
Direction and power are, of course, vital to a team’s success, while the set-up ensures players are aware of the need to shoot quickly and positively. Should they not, a tackle could see the other team attack and complete their task first.
Filed under: Dave Clarke, Soccer Coaching, Soccer Fitness, Soccer News, Soccer Refereeing, Soccer Skills, Soccer Team Management, Soccer Training | Tags: coaching, development, games, organise, rules, sessions, warm ups
I know my players love to play games, and I love the fun they get out of it. Not only that but they learn much faster and retain more of what they learn from being actively and closely involved in the session.
So I involve my players in setting and changing the rules for the session. The more involved they feel, the more they’ll invest, and undoubtedly, the more they will enjoy it. So maybe try something new out at your next training session. For instance, before your players arrive, mark out a pitch and place a ball in the middle. Make sure there are no other balls available.
As your players arrive, stay away from the playing area and tell them to go out and get started on their own.
When there are enough players they will probably organise themselves into teams and will begin a game. Let them play for five minutes and then stop them. Find out what rules they were playing and why. Then set them a couple of challenges that they have to incorporate into the game, such as asking them to win the ball back within 20 seconds of losing it. Only give them a brief outline of the challenge and see how they work it into the game.
Getting them to think about what they can do to make the game more fun makes them feel part of a unit; it offers them a voice. It’s a great bonding element that goes a long way towards developing a team.
If it doesn’t happen the first time you try it don’t give up. Say to a couple of players as they head outside “Why don’t you get a game started?” You’ll probably notice the younger ones organising full-scale games, while the older kids may be perfecting the finer elements.
Let them play the session for a good 20 or 30 minutes, stopping every five minutes for a quick chat about the rules, seeing if your players want to change anything to make the game more fun.
I’d be willing to bet they don’t want the game to stop because they will see it as their own. And I’m sure that empowerment will mean they go home from training with smiles on their faces.
Filed under: Dave Clarke, Soccer Coaching, Soccer Fitness, Soccer News, Soccer Refereeing, Soccer Skills, Soccer Team Management, Soccer Training | Tags: numbers, passing, pressure, sessions, training
I had an email this week asking about how I cope when more players turn up at training than expected. It was a timely question as I had just coached a session of 15 players when I expected only nine or 10 to turn up.
We were training indoors for a quick passing session and I had created a plan accordingly. However, with a bit of clever tweaking, I was soon able to put the session into shape to accommodate the increased numbers. The indoor arena was probably only big enough to hold 12 players comfortably but the extra players meant I could go for a session about winning the ball and keeping it in crowded areas of the pitch.
So I split the group into three teams of five players. Rather than have a normal small-sided game I decided to play all three teams at once making the central areas tight and over-crowded. I had yellows defending one goal and oranges defending the other. The other team of five were ‘mavericks’, who could score in either goal.
This gave each team plenty to think about – which team were their true ‘opponents’, for a start.
At first, the set-up caused a lot of confusion as players were trying to work out who was doing what, particularly because this was in such a congested area. My response to this was to stop play after a couple of minutes. I asked each team to take a minute to work out between themselves who should pick up which opposition players when possession was lost.
Once they had a clear idea of a game plan it made matters a lot simpler, and the overcrowded pitch became much less of a consideration.
I was pleased with how the session turned out because the players were encouraged to make a lot of decisions outside of the basic necessity of keeping the ball with numerous opponents around them.
The point here was to show them that even with a huge number of distractions, if each player focused on the key elements that affected his own game, the proposition seemed a lot less complex.
For the final five minutes I went to two teams playing with the other resting. Sure enough, the freedom in this set-up (compared to three sides playing at once) saw players using space and being aware of their marking responsibilities with real clarity, which was a great result.
All in all, a great solution to the problem of an unexpectedly high turnout!
Filed under: Dave Clarke, Soccer Coaching, Soccer Fitness, Soccer News, Soccer Refereeing, Soccer Skills, Soccer Team Management, Soccer Training | Tags: coerver, drills, futsal, sessions, skills, technique, turning
How to play it
• Set up an area measuring 20×5 yards, as shown, with two cones marking the midway length point.
• The player in the middle receives a pass from the front player in the top line – this man then follows his pass.
• The middle player must make a turn, pass out, then follow his pass to join the group at the bottom.
• The player who originally passed from the top line now becomes the new middle player.
• For the next part, a pass is fed in from the bottom line.
• The process continues with the player in the middle receiving the pass, but his ‘turn and move’ must be different to the one used by the player before him.
• There are many ‘turn and move’ choices, including:
- An open body turn
- Opening legs and flicking the ball in between
- Open legs and dummying Making a Cruyff turn
• The practice continues until all players are suitably warmed up in passing, controlling, turning and moving on.
Technique and tactics
• Players must be on their toes at all times.
• You’re looking for imagination in terms of how they turn.
• The quality of passing to and from the middle man is essential if this warm-up is to maintain its momentum.